![]() Instead of trying to TURN AROUND to gather up mined material that falls behind me, I merely back up (S key) and then continue on going forward. after four or five trips through the mines, I have learned to better work with the camera as it is. It doesn't fix the problem, but it helps you to live with it a little easier.Īnd. Accept that as a small cost for having a really cool place like that in the game. Treat them that way, and go into them knowing it won't be easy to see what you are doing in them. So we really need to wreck the game just for a brief convenience? The mines are a small, cramped, dangerous place. I think it would help to raise the roof of the mines a foot or two, but the mines only feel like mines because they are smallish, tight areas. There is no easy solution to this problem and it will definitely come at a cost. ![]() They could eliminate the automatic adjustments, but I've been there are done that and it is way worse than having the camera moving around to get clear of objects. Trees get in the way, so the camera pops up above them. You see these effects more clearly when you are in furniture editing mode. So there are limits set to how far back you can zoom out. When it goes behind something, it blocks your view of yourself. It bumps into things or goes behind things. As you turn you head, the camera (behind you) is moving quit a large distance to the left or to the right. You can move the camera forward and backward in some games (zoom in zoom out) but that movement complicates those issues that people are complaining about. The camera is treated like a physical object that floats somewhere behind you and slightly above you. Fixing the camera to suit the players is probably going to be trickier than people seem to realize. ![]()
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